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Symphonic Puzzle Wikia
23
pages
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Phantom Key
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แฟนท่อมคีย์(Phantom Key) เหล่าศัตรูที่พบตามเมืองต่างๆของอาณาจักรออร์ช
Id
Name
Image
Durability
Sell
Positive Buff
Negative Buff
1
Jester I
12
1000
Phk CD +0.5s
Phk Hp +20%
2
Jester II
9
2000
Phk CD +1s
Phk Hp +20%
3
Jester III
6
4000
Phk CD +1.5s
Phk Hp +20%
4
Jester IV
3
8000
Phk CD 50%
Phk Hp +30%
5
Magus I
12
1000
Rec +30%
Hp -20%
6
Magus II
9
2000
Rec +40%
Hp -20%
7
Magus III
6
4000
Rec +50%
Hp -20%
8
Magus IV
3
8000
Rec +80%
Hp -30%
9
Phantom Protecter I
12
1000
Phk Dmg -10%
Atk -25%
10
Phantom Protecter II
9
2000
Phk Dmg -15%
Atk -25%
11
Phantom Protecter III
6
4000
Phk Dmg -20%
Atk -25%
12
Phantom Protecter IV
3
8000
Phk Dmg -35%
Atk -40%
13
Evanescen I
12
1000
Atk +30%
Combo -1s
14
Evanescen II
9
2000
Atk +40%
Combo -1s
15
Evanescen III
6
4000
Atk +50%
Combo -1s
16
Evanescen IV
3
8000
Atk +70%
Combo -1.5s
17
Torturer I
12
1000
Hp +25%
Heart Tone Drop -50%
18
Torturer II
9
2000
Hp +30%
Heart Tone Drop -50%
19
Torturer III
6
4000
Hp +35%
Heart Tone Drop -50%
20
Torturer IV
3
8000
Hp +70%
Heart Tone Drop -80%
21
Noise Mk-I
9
4000
Cri Chance +5%
Feat Gauge Increase 25% Slower
22
Noise Mk-II
6
8000
Cri Chance +8%
Feat Gauge Increase 25% Slower
23
Noise Mk-III
3
16000
Cri Chance +15%
Feat Gauge Increase 50% Slower
24
BOO
6
8000
Feat Gauge Increase Faster 50%
Combo Quantity +5
25
BOOOOO
3
16000
Feat Gauge Increase Faster 100%
Combo Quantity +10
26
Cuica I
9
8000
CriRate +100%
Phantom CD -2
27
Cuica II
6
16000
CriRate +150%
Phantom CD -2
28
Cuica III
3
32000
CriRate +200%
Phantom CD -2
29
Cuica IV
1
64000
CriRate +300%
Phantom CD -4
30
Zither I
9
8000
Atk +100% After Combo 66
Atk -50% Until Combo Greater Than 66
31
Zither II
6
16000
Atk +125% After Combo 77
Atk -50% Until Combo Greater Than 77
32
Zither III
3
32000
Atk +150% After Combo 88
Atk -50% Until Combo Greater Than 88
33
Zither IV
1
64000
Atk +250% After Combo 99
Atk -100% Until Combo Greater Than 99
34
Shvi I
9
8000
If Player Receive Lethal Dmg When Hp More Than 95%, Player Will Not Die (Hp=1)
Rec -40%
35
Shvi II
6
16000
If Player Receive Lethal Dmg When Hp More Than 90%, Player Will Not Die (Hp=1)
Rec -40%
36
Shvi III
3
32000
If Player Receive Lethal Dmg When Hp More Than 85%, Player Will Not Die (Hp=1)
Rec -40%
37
Shvi IV
1
64000
If Player Receive Lethal Dmg When Hp More Than 80%, Player Will Not Die (Hp=1)
Rec -80%
38
Bandonee I
9
8000
5% of Dmg Will Become Hp
Hp -3% Every Sec
39
Bandonee II
6
16000
8% of Dmg Will Become Hp
Hp -3% Every Sec
40
Bandonee III
3
32000
10% of Dmg Will Become Hp
Hp -3% Every Sec
41
Bandonee IV
1
64000
15% of Dmg Will Become Hp
Hp -5% Every Sec
42
Phantom Brusco
1
100000
When Fever Drop, Fever -1 Lvl
Combo Quantity +10
43
Phantom Arco
1
100000
Fever Bonus +100%
Combo Time -2s
44
Phantom Macia
1
100000
Hp +3% Per Sec
Heart Tone Drop -50%
45
Phantom Sordini
1
100000
Skill Duration +200%
Tone To Do Skill +1
46
Karl
1
200000
50% Chance To Silence Phk Active Skill
Skill Duration -30%
47
Uptown Monkey
10
1
-
-
48
Krampus
10
1
-
-
50
Equinox
1
100000
-
-
51
Bit Master
1
100000
-
-
52
Abo I
12
1000
Gooey Decrease 1
Phk Hp +20%
53
Abo II
9
2000
Gooey Decrease 1-2
Phk Hp +20%
54
Abo III
6
4000
Gooey Decrease 1-3
Phk Hp +20%
55
Abo IV
3
8000
Gooey Decrease 2-4
Phk Hp +30%
56
Spike I
12
1000
Unpass Decrease 1
Phk Hp +20%
57
Spike II
9
2000
Unpass Decrease 1-2
Phk Hp +20%
58
Spike III
6
4000
Unpass Decrease 1-3
Phk Hp +20%
59
Spike IV
3
8000
Unpass Decrease 2-4
Phk Hp +30%
60
Pumppy I
12
1000
Poison Effect -3%
Hp -20%
61
Pumppy II
9
2000
Poison Effect -5%
Hp -20%
62
Pumppy III
6
4000
Poison Effect -8%
Hp -20%
63
Pumppy IV
3
8000
Poison Effect -12%
Hp -30%
64
Ice Yeti I
12
1000
Iceberg Decrease 1
Combo Time -1
65
Ice Yeti II
9
2000
Iceberg Decrease 1-2
Combo Time -1
66
Ice Yeti III
6
4000
Iceberg Decrease 1-3
Combo Time -1
67
Ice Yeti IV
3
8000
Iceberg Decrease 2-4
Combo Time -1.5
68
Phantom trooper I
12
1000
Feat Gauge Full At Start And Gauge Increase 5% Faster
Phk Atk +30%
69
Phantom trooper II
9
2000
Feat Gauge Full At Start And Gauge Increase 8% Faster
Phk Atk +30%
70
Phantom trooper III
6
4000
Feat Gauge Full At Start And Gauge Increase 10% Faster
Phk Atk +30%
71
Phantom trooper IV
3
8000
Feat Gauge Full At Start And Gauge Increase 15% Faster
Phk Atk +50%
72
Treashy
3
50000
-
-
73
Boxxy
3
50000
-
-
74
Cardy
3
50000
-
-
79
SkelKey I
12
2000
10% Chance To Reflect All Dmg
Phk Atk +30%
80
SkelKey II
9
4000
13% Chance To Reflect All Dmg
Phk Atk +30%
81
SkelKey III
6
8000
15% Chance To Reflect All Dmg
Phk Atk +30%
82
SkelKey IV
3
16000
25% Chance To Reflect All Dmg
Phk Atk +50%
83
Yaso I
12
2000
Immune 1 Sec When Fever Drop
Combo Time -1
84
Yaso II
9
4000
Immune 1.5 Sec When Fever Drop
Combo Time -1
85
Yaso III
6
8000
Immune 2 Sec When Fever Drop
Combo Time -1
86
Yaso IV
3
16000
Immune 3 Sec When Fever Drop
Combo Time -1.5
87
Drummy Bear I
12
2000
Jelly Decrease 1
Phk Atk +30%
88
Drummy Bear II
9
4000
Jelly Decrease 1-2
Phk Atk +30%
89
Drummy Bear III
6
8000
Jelly Decrease 1-3
Phk Atk +30%
90
Drummy Bear IV
3
16000
Jelly Decrease 2-4
Phk Atk +50%
91
Milky
1
100
-
-
92
Bartender
1
100
-
-
93
Green Crystal I
15
1
-
-
94
Red Crystal I
15
1
-
-
95
Violet Crystal I
15
1
-
-
96
Blue Crystal I
15
1
-
-
97
Black Crystal I
1
1
-
-
98
Green Crystal II
15
1
-
-
99
Red Crystal II
15
1
-
-
100
Violet Crystal II
15
1
-
-
101
Blue Crystal II
15
1
-
-
102
Black Crystal II
1
1
-
-
103
Green Crystal III
15
1
-
-
104
Red Crystal III
15
1
-
-
105
Violet Crystal III
15
1
-
-
106
Blue Crystal III
15
1
-
-
107
Black Crystal III
1
1
-
-
108
Bagon I
10
1
-
-
109
Bagon II
10
1
-
-
110
Bagon III
10
1
-
-
111
Bagon IV
10
1
-
-
112
Cupid
10
1
Heart Tone Drop +50%
Feat Gauge Increase 50% Slower
113
Asura I
12
2000
One Hit Kill When Combine 11 Tone
Recovery -40%
114
Asura II
9
4000
One Hit Kill When Combine 10 Tone
Recovery -40%
115
Asura III
6
8000
One Hit Kill When Combine 9 Tone
Recovery -40%
116
Asura IV
3
16000
One Hit Kill When Combine 8 Tone
Recovery -80%
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